Nvidia’s AI-based DLSS 2.0 turned the tide of opinion by allowing impressive 4K resolution gaming based on 1080p upscaling. Gamers and the media initially viewed advanced ray tracing features with skepticism and fear of slowdowns. Intel’s XeSS will compete with Nvidia’s DLSS 2.0. The first Arc will also feature mesh shading tier 2 and pixel sampling, and be DirectX 12 Ultimate-compatible. In short, Arc will have hardware ray tracing out of the gate. Each “slice” will feature a ray tracing unit of unknown performance, which will enable key features for ray traversal, bounding box intersection, and triangle intersection. Intel’s Alchemist Arc will have hardware ray tracing support.
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